Frameworks

PGX Systems - Professional Frameworks in Unreal Engine

The PGX Systems (Plátano Games Extended) are modular technical frameworks designed from scratch for Unreal Engine, with a professional and educational approach. Each system represents a functional solution to a set of common problems in the development of video games, simulators or interactive experiences. Unlike the generic templates that you can find in marketplaces, PGX are intended to be transparent, removable and customizablewith a clear architecture, based on good programming practices, scalable patterns and a realistic workflow.

What you learn with them is not only "how to use a system", but also "how to use a system". how to build it from scratch and adapt it to your own projects. Each PGX is accompanied by a complete course, detailed documentation, case studies and a functional demo. In addition, we use them internally in the academy's real projects, which guarantees that their design is not only didactic, but also viable in production.

PGX Core

PGX Core

A technical and modular framework that lays the professional foundation for any Unreal Engine project. It includes hybrid C++ + Blueprints architecture, essential subsystems (logs, saving, audio, configuration), 1st and 3rd person base animations, camera transitions and a scalable structure from day one.

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PGX Archviz Interactive Suite

PGX Archviz Interactive Suite

Oriented to technical simulation and infoarchitecture. Integrates fluid first-person navigation, hotspot system, UI selection, camera control, day/night, changeable materials, and configuration system for presentations. Ideal for interactive demos, walkthroughs and professional simulators.

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PGX Action Adventure

PGX Action Adventure

A base system for third-person adventure games with exploration, light combat, cinematics and interactive narrative. Combines free movement, interaction system, pickups, quests and guided events. Ideal for projects inspired by Zelda, Tomb Raider or God of War (without reaching their scale).

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PGX Tactical RPG Essentials

PGX Tactical RPG Essentials

Framework specialized in turn-based tactical RPGs. It allows working with grids, movement by cells, turns by team, skill system, melee and ranged attacks, and UI selection. Inspired by classics such as Final Fantasy Tactics, XCOM or Fire Emblem.

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PGX FPS Essentials

PGX FPS Essentials

A specialized framework for first person shooters. Implements camera control, recoil, weapon animations, shooting system, weapon inventory, pickups, combat HUD and damage logic. Supports health systems, enemies and basic AI logic. Modular, realistic and ready to scale to multiplayer.

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PGX Logic & Physics Puzzles

PGX Logic & Physics Puzzles

Framework oriented to puzzle games with physical and interactive mechanics. It includes triggers, button presses, logic gates, connections between objects, sequential puzzles and persistent states. Perfect for games like The Talos Principle, The Witness or puzzle sections in narrative adventures.

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PGX Stealth Mechanics Toolkit

PGX Stealth Mechanics Toolkit

A complete system for stealth games. Includes AI with advanced perception (sight/hearing), patrols, alerts, cover and detection system, as well as actions such as eliminating enemies, hiding or distracting. Perfect for emulating Hitman, Splinter Cell or The Last of Us (stealth mode) mechanics.

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PGX Horror Systems & Atmosphere

PGX Horror Systems & Atmosphere

A framework designed to create first or third person horror experiences. It integrates dynamic lighting systems, contextual scares (jumpscares), 3D audio events, chasing entities, doors locked by keys or puzzles, narrative tension control and minimalist immersive UI. Designed for Outlast, Amnesia or Resident Evil type games.

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PGX Quantum Gates & Physics Mechanics

PGX Quantum Gates & Physics Mechanics

Framework focused on portal mechanics, advanced physics and spatial logic. It allows creating levels where players manipulate the environment with portals, gravity, time or energy. Ideal for designing Portal, Relicta or experimental physics puzzle games.

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Do you want to use PGX systems in your own projects?


🎯 Do you want to use PGX systems in your own projects?

All our frameworks come with a complete course, exercises, documentation and functional demos. You don't need to buy them separately: they are included with your academy subscription.

🔓 Access PGX systems now and start building from the ground up.

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Do you want to use PGX systems in your own projects?

🧭 Our philosophy and roadmap: building PGX as an ecosystem. 🧭

At PlatanoGames we believe that teaching professional development is not just about explaining tools, but about building real solutions from the ground up. For this reason, the PGX Systems are not simple templates or visual resources, but complete, modular and scalable technical frameworks, created with a clear and open architecture that allows the student to understand, modify and extend each system according to the needs of their own project.

All of our production is carefully planned and planned through Notionwhere we manage every phase of system development, from technical documentation, lesson recording and internal testing, to the final phases of validation and export to the community. This transparent planning allows us to coordinate the creation of the courses with the actual progress of each PGX system, ensuring that what we teach is what we actually use, without shortcuts or simplifications.

During the first year of the academy we have focused our efforts on the development of the PGX CoreThe core system, the base system on which all others will be structured. This core includes cross-cutting fundamentals such as data management, subsystem architecture, shared logic, modular interface, profile management, persistence and optimization for production. It is designed for video games, simulators and infoarchitecture, and will serve as the backbone for genre-specific systems.

Throughout the second yearThe objective is to consolidate PGX Core with real production standards, tested in internal projects and compatible with studio workflows and development teams. In parallel, specialized satellite systems will be developed by genre, such as horror, puzzles, shooters, stealth or RPG, with tools adapted to the most common needs of each category. This will include everything from advanced logic to specific engine settings according to the type of experience, integrating possible internal Unreal Engine modifications if the genre requires it.

In addition, we will be creating external tools, proprietary plugins and complementary systems to be published in our future Banana ShopWe are a professional solutions store for developers and studios. Everything we design is oriented to combine technical education + functional productThis allows knowledge to be translated into tangible, reusable results, ready to be integrated into real production flows.