Functional framework for third-person action adventure games
This module is aimed at developers who want to build games with Zelda, Horizon Zero Dawn or Tomb Raider-like mechanics. It provides a solid foundation for creating characters that explore, climb, fight and solve puzzles within dynamic environments. The entire system is supported by a modular and extensible architecture, built on top of PGX Core.
View FrameworkProfessional basis
Robust C++ architecture exposed to Blueprints for scaling without redoing.
See TrainingReady subsystems
Saving, logs, audio, camera and shaders organized as reusable modules.
Open development
PRO and MASTER subscribers can follow the development step by step on video.
Subscribe !FAQ - Framework Action Adventure
Most frequent questions and answers
It is the technical foundation on which this system is built. The PGX Core provides the fundamental input systems, modularity, communication between components, camera control and decoupled logic. The action and adventure framework reuses and extends this architecture to create a deeper and more complete gameplay.
PGX Core is in working version. It already integrates all the fundamentals needed to move a character, communicate with external systems, manage advanced inputs and structure a modular game. On this basis, the action adventure module is expanded with specific combat, skills and environment systems.
Third-person movement system with light parkour.
Climbing and jumping between platforms (ledge/vault).
Basic combat with melee or projectile weapons.
Adaptive dynamic camera according to the situation.
Interaction with NPCs and environmental elements.
Basic inventory and contextual skills.
Checkpoints and progress logic.
Open architecture for mission or narrative integration.
Yes, although with different levels of access depending on the plan:
Users of the PRO Plan or higher will have access to a private section for each frameworkwhere they will be able to:
Watch videos explaining the development in real time.
Access to detailed and evolving documentation.
Follow step by step the implementation process of each system.
Users of the Founder Plan (full annual subscription) will have in addition:
Early access to functional versions of the framework.
Possibility to test, experiment and use the versions in your own personal projects.
Access to complete repositories and downloadable materials.
This structure not only enables subscribers to learn from the inside, but also to directly connects training with actual technical developments of a complex product.
Because building something solid takes time.
During the first year, the frameworks will focus on:
Create a scalable and modular architecture.
Validate systems in multiple contexts.
Teach students how these systems are created.
From the second yearPGX Action Adventure and the other frameworks will begin to evolve to professional production standards: advanced optimization, proprietary tools, deep performance, stress testing and much more.
No problem. The academy's priority is do it right, not fast.
Any extension of the development of a framework will be treated as an opportunity to adding more training and technical content to the modulesalways benefiting the user.
Therefore, if the development of a system requires more time, the community will you will notice positivelywith continuous access to new features, videos and detailed documentation.
👉 Subscribe to the PRO, Master or Founder Plan and access the private areas with videos, documentation and technical developments in real time.
👉 Only the Founder and Master users (Annual) will have access to the repository and functional versions.
Do you want to be notified when we publish this framework?
Very soon we will publish all the official documentation about this framework, along with its public page, the detailed roadmap and the development explanatory videos. If you want to know as soon as we launch it, subscribe here and we will notify you directly by email.