PGX Horror Systems

👻 PGX HORROR SYSTEMS & ATMOSPHERE

Functional framework for first- or third-person horror experiences

This module is aimed at developers who wish to create psychological horror, survival horror or environmental horror games with scalable and well-structured systems. Inspired by titles such as Outlast, Amnesia, Resident Evil or Visage, the focus is on building atmosphere, tension, and narrative mechanics.

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Documentation in Notion

Access to technical documentation and previews

Coming soon

Professional basis

Robust C++ architecture exposed to Blueprints for scaling without redoing.

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Ready subsystems

Saving, logs, audio, camera and shaders organized as reusable modules.

Open development

PRO and MASTER subscribers can follow the development step by step on video.

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FAQ - Framework Horror Systems & Atmosphere

It is the architectural foundation that connects all the modules. In this case, it allows terror events, triggers, voltage logic, lighting and audio to communicate decoupled, keeping the code clean, expandable and easy to maintain or reuse.

It is in a robust and functional version, with all the fundamentals to handle inputs, global data, events and modular systems. The horror module is built as a direct expansion, using specialized subsystems for voltage, atmosphere and environmental control.

  • Narrative tension control (fear curve, progressive events).

  • Contextual jumpscares system (visual, sound, temporal).

  • Pursuing entities (AI with dynamic routes or active zones).

  • Dynamic lighting management (flicker, glitch, transitions).

  • Adaptive camera (shakiness, focus, distortions).

  • Key system, locked doors and access puzzles.

  • 3D ambient reactive sound.

  • Minimalist and immersive UI.

Yes, although with different levels of access depending on the plan:

  • Users of the PRO Plan or higher will have access to a private section for each frameworkwhere they will be able to:

    • Watch videos explaining the development in real time.

    • Access to detailed and evolving documentation.

    • Follow step by step the implementation process of each system.

  • Users of the Founder Plan (full annual subscription) will have in addition:

    • Early access to functional versions of the framework.

    • Possibility to test, experiment and use the versions in your own personal projects.

    • Access to complete repositories and downloadable materials.

This structure not only enables subscribers to learn from the inside, but also to directly connects training with actual technical developments of a complex product.

Because building something solid takes time.
During the first year, the frameworks will focus on:

  • Create a scalable and modular architecture.

  • Validate systems in multiple contexts.

  • Teach students how these systems are created.

From the second yearPGX Horror Systems & Atmosphere and the other frameworks will begin to evolve to professional production standards: advanced optimization, proprietary tools, deep performance, stress testing and much more.

No problem. The academy's priority is do it right, not fast.
Any extension of the development of a framework will be treated as an opportunity to adding more training and technical content to the modulesalways benefiting the user.

Therefore, if the development of a system requires more time, the community will you will notice positivelywith continuous access to new features, videos and detailed documentation.

👉 Subscribe to the PRO, Master or Founder Plan and access the private areas with videos, documentation and technical developments in real time.

👉 Only the Founder and Master users (Annual) will have access to the repository and functional versions.