Horror Systems & Atmosphere
Adaptive horror framework with tension curves, dynamic lighting, AI stalkers, and sanity mechanics. Designed to create sustained dread, not just jump scares.
This framework is currently in the design and prototyping phase. The systems, features, and technical specifications shown below represent the planned architecture. Follow our progress on the PGX Framework web for updates.
Adaptive curve based on player behavior. Pacing-aware dread that builds, peaks, and releases organically.
Context-aware lighting with flickering, dimming, and blackouts triggered by game state and tension level.
Intelligent hunting, patrol, and retreat behaviors with rubber-banding and pacing awareness for sustained tension.
3D audio with occlusion, reverb, proximity layers, and dynamic soundtrack that responds to player state.
Mental state tracking with visual distortion, hallucinations, and gameplay effects that degrade over time.
Cooldown management, variety tracking, and diminishing returns to prevent desensitization and maintain impact.
This framework leverages the following PGX Core subsystems:
RE-style survival horror with resource management, tension pacing, and combat-avoidance mechanics.
Silent Hill-style psychological horror with sanity mechanics, unreliable perception, and environmental storytelling.
Atmospheric exploration games with environmental narrative, tension building, and ambient horror.