Functional framework for stealth games with reactive AI, viewing zones and contextual logic
This module is designed for developers who want to create games focused on stealth, infiltration and tactical observation. Inspired by titles such as Metal Gear Solid, Splinter Cell, Mark of the Ninja or Dishonored, the system provides tools to implement enemy vision, noise detection, hide-and-seek, dynamic patrols and progressive alert logic.
View FrameworkProfessional basis
Robust C++ architecture exposed to Blueprints for scaling without redoing.
See TrainingReady subsystems
Saving, logs, audio, camera and shaders organized as reusable modules.
Open development
PRO and MASTER subscribers can follow the development step by step on video.
Subscribe !FAQ - Framework Stealth Mechanics Toolkit
Most frequent questions and answers
It is the modular base on which all frameworks are built. In this case, the PGX Core manages input logic, event communication, game state management, contextual triggers and total decoupling between the player, the AI and the game environment.
PGX Core is now in stable functional release. It supports decoupled logic, custom events, data flow control and full modularity. This stealth module extends it with specific systems for perception, enemy behavior and contextual stealth.
Enemy vision system with detection cone and obstacles.
Noise logic: auditory radios and quiet or noisy surfaces.
Programmed patrols and dynamic routes.
AI state changes: calmness → suspicion → alertness.
Safe zones, hiding places and dynamic coverage.
Visual feedback and interface for detection (meters, colors, effects).
Detection of corpses or objects altered by AI.
Modular system for designing stealth levels without coupling.
Yes, although with different levels of access depending on the plan:
Users of the PRO Plan or higher will have access to a private section for each frameworkwhere they will be able to:
Watch videos explaining the development in real time.
Access to detailed and evolving documentation.
Follow step by step the implementation process of each system.
Users of the Founder Plan (full annual subscription) will have in addition:
Early access to functional versions of the framework.
Possibility to test, experiment and use the versions in your own personal projects.
Access to complete repositories and downloadable materials.
This structure not only enables subscribers to learn from the inside, but also to directly connects training with actual technical developments of a complex product.
Because building something solid takes time.
During the first year, the frameworks will focus on:
Create a scalable and modular architecture.
Validate systems in multiple contexts.
Teach students how these systems are created.
From the second yearIn addition, the PGX Stealth Mechanics Toolkit and the other frameworks will begin to evolve to professional production standards: advanced optimization, proprietary tools, deep performance, stress testing and much more.
No problem. The academy's priority is do it right, not fast.
Any extension of the development of a framework will be treated as an opportunity to adding more training and technical content to the modulesalways benefiting the user.
Therefore, if the development of a system requires more time, the community will you will notice positivelywith continuous access to new features, videos and detailed documentation.
👉 Subscribe to the PRO, Master or Founder Plan and access the private areas with videos, documentation and technical developments in real time.
👉 Only the Founder and Master users (Annual) will have access to the repository and functional versions.
Do you want to be notified when we publish this framework?
Very soon we will publish all the official documentation about this framework, along with its public page, the detailed roadmap and the development explanatory videos. If you want to know as soon as we launch it, subscribe here and we will notify you directly by email.