Functional framework for turn-based tactical games and strategic RPG systems
This module is designed for developers who want to build tactical role-playing or turn-based strategy games, inspired by titles such as XCOM, Fire Emblem, Final Fantasy Tactics or Divinity: Original Sin. The system is based on a modular architecture that allows to manage grids, units, turns, skills and combat rules from a clean and expandable structure.
View FrameworkProfessional basis
Robust C++ architecture exposed to Blueprints for scaling without redoing.
See TrainingReady subsystems
Saving, logs, audio, camera and shaders organized as reusable modules.
Open development
PRO and MASTER subscribers can follow the development step by step on video.
Subscribe !FAQ - Framework Tactical RPG Essentials
Most frequent questions and answers
It is the core system architecture and modularity on which this module is based. It provides the common logic for inputs, event communication, data management and decoupled organization, which in this case is used to control units, shifts and skills with full flexibility.
PGX Core is already in the functional phase. It supports decoupled event systems, data control, centralized logic and a basis for modular gameplay. The Tactical RPG extends this base with specific structures for grids, unit selection and turn-based combat logic.
Basic shift system (by teams or units).
Grid management (hexagonal or square, selectable).
Movement by squares with calculation of distance and cost.
Actions per unit: move, attack, use skills.
Line-of-sight and range logic.
UI panel for actions and stats.
Visual feedback interface (tile highlighting, indicators).
Base for simple tactical AI (optional).
Unit progression logic (stats, experience, level).
Yes, although with different levels of access depending on the plan:
Users of the PRO Plan or higher will have access to a private section for each frameworkwhere they will be able to:
Watch videos explaining the development in real time.
Access to detailed and evolving documentation.
Follow step by step the implementation process of each system.
Users of the Founder Plan (full annual subscription) will have in addition:
Early access to functional versions of the framework.
Possibility to test, experiment and use the versions in your own personal projects.
Access to complete repositories and downloadable materials.
This structure not only enables subscribers to learn from the inside, but also to directly connects training with actual technical developments of a complex product.
Because building something solid takes time.
During the first year, the frameworks will focus on:
Create a scalable and modular architecture.
Validate systems in multiple contexts.
Teach students how these systems are created.
From the second yearPGX Tactical RPG Essentials and the other frameworks will begin to evolve to professional production standards: advanced optimization, proprietary tools, deep performance, stress testing and much more.
No problem. The academy's priority is do it right, not fast.
Any extension of the development of a framework will be treated as an opportunity to adding more training and technical content to the modulesalways benefiting the user.
Therefore, if the development of a system requires more time, the community will you will notice positivelywith continuous access to new features, videos and detailed documentation.
👉 Subscribe to the PRO, Master or Founder Plan and access the private areas with videos, documentation and technical developments in real time.
👉 Only the Founder and Master users (Annual) will have access to the repository and functional versions.
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Very soon we will publish all the official documentation about this framework, along with its public page, the detailed roadmap and the development explanatory videos. If you want to know as soon as we launch it, subscribe here and we will notify you directly by email.