Ling – PlatanoStudio

Ling – Immersive Educational Platform for Learning Spanish

Simulate. Learn. Speak Spanish in real-life contexts with SpanishClassesLive and Ling

Ling It is an interactive educational platform developed by SpanishClassesLive in collaboration with PlatanoGames, which combines 3D technology, gamification, and language pedagogy to teach Spanish in real-life contexts. The project has pivoted from an offline prototype to a complete multiplayer system with differentiated roles, adapted educational interface and teaching backend for synchronous classes.

Developed in Unreal Engine 5, Ling offers realistic environments such as the Plaza Mayor in Madrid, where students interact with NPCs, complete language quests and participate in mini-games designed according to the CEFR (Common European Framework of Reference).

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Index FAQs

Learning in simulated real-life environments

Ling allows students to practice Spanish in 3D settings such as plazas, markets, or doctor's offices, replicating real-life situations for functional and contextual learning.

See available scenarios

Multiplayer system with differentiated roles

Teachers and students interact within the same virtual environment, with specific functions depending on their roles: the teacher leads the class, guides assignments, and monitors progress in real time.

How teacher/student mode works

Language missions and interactive dialogues

Each environment includes level-specific missions (A1–C2) based on everyday actions such as ordering food or asking for directions, with guided dialogues and immediate feedback.

Explore language activities

Educational minigames replicated online

Ling incorporates mini-games such as ordering sentences, choosing the correct option, or matching vocabulary, fully synchronized for educational multiplayer sessions.

See included minigames

Gamified progress and achievement system

The student accumulates experience, completes challenges, and unlocks achievements within a visible progression system aligned with the Common European Framework of Reference for Languages (CEFR).

How student progress is measured

Teaching backend and session control

The system allows you to manage groups, launch activities from the teacher role, and centrally track each student's performance.

View teacher dashboard

Technological and content scalability

Modular architecture with Unreal Engine 5, ready for new languages, conversational AI, and a marketplace for custom missions created by teachers.

Can languages or missions be added?

Hybrid B2B/B2C model

SaaS version for schools and teachers with a subscription and tokens per class; freemium/premium version for self-taught students and individual users.

See Usage Options

FAQ - Realistic Environments

Here is everything you need to know before subscribing or purchasing any product in our academy.

Ling recreates real-life scenarios based on everyday places in Spain, such as:

  • The Plaza Mayor of Madrid (developed in the first phase as a functional prototype)

  • Urban spaces such as markets, coffee shops o medical consultations

  • Environments designed to represent real-life language usage situations

In the first phase, an interactive playable environment with dialogues, missions, and free navigation has been prototyped. The plan is to progressively expand to new cities and regions in Spain, incorporating diverse and realistic cultural contexts that enrich the student experience: from tourist areas to residential neighborhoods and public institutions.

This approach not only allows you to learn the language, but live it in its sociocultural environment, increasing knowledge retention and applicability.

Yes. All environments are adapted to initial levels. A1 and A2 of the Common European Framework of Reference (CEFR), designed especially for beginner or basic level students.
Each scenario contains:

  • Level-controlled vocabulary

  • Model phrases for functional use

  • Guided missions according to communicative objectives

This ensures that the student can interact confidently, progress without frustration, and apply what they have learned in real-life situations.

Yes. All scenarios are fully navigable in 3D, allowing the student to move freely around the environment, interact with characters and objects, discover key points, and activate language activities.

This freedom of movement reinforces contextual learning, stimulates curiosity, and allows each session to be unique. Furthermore, in multiplayer class mode, the teacher can guide the group within the environment, generating collaborative or guided dynamics.

FAQ - Multiplayer Roles

Here is everything you need to know before subscribing or purchasing any product in our academy.

Ling's multiplayer system includes two main roles:

  • Teacher: guides the session, launches activities, controls the pace and can see the progress of each student.

  • Student: Interact with the environment, respond to dialogue, complete quests, and participate in mini-games.

Each role has its own interface, specific functions, and distinct permissions, allowing for a targeted and structured educational experience, similar to an in-person class.

The system allows multiplayer sessions on a local or remote network. The teacher creates a class session, and students join using a code or link.

The system is designed to work in face-to-face classrooms with multiple computers, in virtual classrooms, or even in hybrid sessions. The architecture uses data replication to synchronize positions, actions, dialogues, and progress among all participants.

The role of the teacher includes:

  • Launch or block specific activities (quests, dialogues, minigames).

  • See each student's progress in real time.

  • Control the order and pace of the class.

  • Activate aids, hints or pauses during the session.

This makes Ling a active teaching tool, where the teacher is not a spectator, but a central actor in the virtual environment.

Ling is designed for group sessions. Each student moves around the environment with their own avatar and can interact independently or in a coordinated manner, depending on the type of activity.

The teacher can see everyone on screen, launch individual or group activities, and define whether a mission should be completed together or independently.

The system works both on a local area network (LAN) and online.

  • For in-person classes, all you need is for all devices to be connected to the same network.

  • For remote classes, an Internet connection is required.

In both cases, Ling is optimized to maintain synchronization between participants with efficient network usage and tolerance to low latencies.

FAQ - Missions and Dialogues

Here is everything you need to know before subscribing or purchasing any product in our academy.

The linguistic missions They are small tasks designed for the student to use the language in a functional context.
Examples:

  • Ordering food at a restaurant

  • Ask for directions

  • Buy a ticket or a product

  • Greet and introduce yourself

Each mission is integrated into the scenario and guided step by step, with interactive dialogues and immediate feedback, adapted to the user's level.

Non-playable characters (NPCs) have interactive dialogues that simulate real conversations.
The student:

  • Choose from several possible answers

  • Listen or read what the NPC says

  • Receive feedback based on your choices

This system allows you to practice vocabulary, grammatical structures, and communication skills in a contextual and dynamic way.

Yes. All missions are initially designed for the levels A1 and A2, following the Common European Framework of Reference (CEFR).

Each mission:

  • Introduce new vocabulary gradually

  • Strengthens key structures at the corresponding level

  • It is guided so that the student never gets stuck.

As development progresses, missions for intermediate and advanced levels will be added.

Yes. Missions can be repeated as many times as you like, and dialogues allow you to explore different responses and see their effects.

This encourages the linguistic experimentation, helps correct errors and allows the student to discover for themselves which options are most natural or correct in each context.

FAQ - Minigames

Here is everything you need to know before subscribing or purchasing any product in our academy.

Ling incorporates mini-games designed to reinforce language skills in a fun and practical way. Some examples:

  • Order the sentence: rearrange jumbled words to form correct sentences.

  • Listen and choose: listen to a sentence and select the appropriate image or response.

  • Vocabulary memory: match words with pictures or translations.

All minigames are designed for levels A1–A2 and are integrated into the scenarios as part of the learning experience.

Yes. The minigames are designed to work in both single-player and multiplayer sessions.
In teacher-student mode:

  • The teacher can launch a mini-game for the entire group or for specific students.

  • Scores or results can be viewed and commented on live.

  • Mini-games can be used as an informal assessment tool.

This makes minigames a great way to energize the lesson, review concepts, or introduce new content in a fun way.

Yes. Each minigame is designed with content tailored to the students' language level.
The system controls:

  • The complexity of sentences

  • The speed of the audio

  • The number of options or distractors

As higher levels are developed, more advanced variants will be added, allowing the same mini-games to evolve with the student.

FAQ - Progress and Achievements

Here is everything you need to know before subscribing or purchasing any product in our academy.

Ling uses a system of continuous monitoring of learning, which records:

  • Missions completed

  • Dialogues overcome

  • Points earned in minigames

  • Time spent per session

These data translate into visual progress indicators such as bars, stars, badges or levels, which helps the student see their progress and motivates them to continue moving forward.

The achievement system includes:

  • Achievements by practice (e.g. complete 5 missions)

  • Achievements for precision (e.g. answering everything correctly in a minigame)

  • Achievements of perseverance (e.g. entering several days in a row)

  • Thematic achievements (e.g. mastering an entire stage)

These achievements aren't just for show; they can also unlock additional content, generate rewards, or fuel a student's personal motivation system.

Yes. In teacher multiplayer mode, the teacher has access to a panel where they can:

  • See what missions each student has completed

  • Check basic statistics (time, errors, successes)

  • Download or save the history of each session

This allows a real pedagogical monitoring, useful for evaluating progress, personalizing teaching or justifying progress to institutions.

FAQ - Teaching Tools

Here is everything you need to know before subscribing or purchasing any product in our academy.

The teacher's role at Ling is active and central. During a class, they can:

  • Create and manage multiplayer sessions.

  • Guide students through the virtual environment.

  • Activate or pause missions, dialogues and minigames.

  • Control the pace of the class in real time.

The teacher not only observes: orchestrates the educational experience with tools designed for teaching in immersive environments.

Yes. Ling includes a teacher dashboard which allows:

  • See all connected students and their location in the environment.

  • Launch personalized activities for each student or group.

  • Review progress statistics by session or profile.

  • Organize classroom dynamics, provide feedback, and activate live help.

All of this happens within the 3D environment itself, without having to leave the game.

Yes. The system is designed so you can structure an entire class directly from Ling, including:

  • Logging in and out

  • Activities phased by objectives

  • Informal live assessment

  • Controlled interactions between students

This allows you to convert a session in Ling into a royal and autonomous class, ideal for both in-person and online sessions.

In the initial version, the scenarios and activities come predefined and adapted to the level.
In future versions, the creation and uploading of personalized content by the teacher, including:

  • Own missions

  • Dialogues adapted to your students

  • Specific thematic packs

This feature will open the door to a ecosystem of educational content made by teachers, highly customizable.

Yes. Ling has been designed to work both on a local area network (LAN) and over the Internet.
In in-person classes, the teacher can set up a session on their computer, and students can connect from their own, viewing and sharing the same environment.

This configuration turns the classroom into a shared virtual space, ideal for collaborative or guided dynamics.

FAQ - Scalability

Here is everything you need to know before subscribing or purchasing any product in our academy.

Yes. Although Ling has been initially designed for teaching Spanish as a Foreign Language (ELE), its architecture is completely modular.
This allows the base system to be reused to teach other languages such as English, French, Italian or German, simply by integrating new scenarios, audios and specific pedagogical content.

The expansion plan includes adding English as a second language in version V3.

Yes. The scenarios are developed as independent modules that can be easily integrated into the platform.
This allows you to add:

  • New cities or regions of Spain.

  • Professional situations (an interview, a meeting, medical care).

  • Specific scenarios for more advanced levels or technical vocabulary.

In addition, work is being done on a marketplace where teachers can upload their own environments.

Yes, it is planned. In future versions, teachers will have access to tools that will allow them to:

  • Edit existing missions.

  • Create your own dialogues.

  • Upload exercises tailored to your group.

This approach transforms Ling into a flexible platform, not just a closed app, ideal for teachers looking to adapt the content to their method.

Yes. In the advanced roadmap (V3), the incorporation of Conversational AI, which will allow:

  • Generate more natural responses in dialogues.

  • Customize language difficulty in real time.

  • Analyze student performance and dynamically adapt content.

This integration will elevate the experience to a new level of realism and educational personalization.

FAQ - Usage and Business Models

Here is everything you need to know before subscribing or purchasing any product in our academy.

Both options are available.
Ling works in two main modes:

  • B2B (for teachers, academies or institutions): allows you to create classes, manage groups and access tracking tools.

  • B2C (for individual students): allows you to learn autonomously, with access to missions, mini-games and personal progression.

The system is designed to adapt to the context of use: in the classroom, at home, or in hybrid environments.

Currently, the subscription model for teachers and educational centers is under evaluation and is in the definition phase.
The following table represents a initial proposal of pricing structure and features, but may vary based on pilot tests, feedback received, and actual needs at the time of launch:

PlanEstimated priceIncludes (proposal)
Essential€19/month1 group, 10 students, 3 sessions per week
Pro€39/monthUp to 3 groups, 30 students, full access
Institution€199/monthUnlimited, advanced analytics, priority technical support

Additionally, the following are contemplated:

  • Tokens per extra class: €1 per additional 30-minute session.

  • Uploading custom content by the teacher: from €5/module.

⚠️ Important: This proposal is subject to change. The final model will depend on factors such as deployment infrastructure, operating costs, validation with real teachers, and feedback collected during the beta phase.

The model for individual students (mode B2C) is also in the definition phase.
The current structure is a initial proposal designed to offer free entry to the simulator and various extended access options, but can be adjusted based on the results of pilot tests and the behavior of early users.

PlanEstimated priceIncludes (initial proposal)
FreemiumFreeLimited access: 2 missions per week, base scenario available
Premium€6.99/monthFull access to scenarios, daily challenges, achievement system
Pack by level€14.99 (one-time payment)Full access to level A1 or A2 + certificate of completion

⚠️ Important: This structure represents a guiding strategy, and the final model could vary depending on operating costs, technical scalability, and user feedback.

Unlike apps like Duolingo or Memrise, Ling focuses on the immersive experience:

  • Realistic and functional 3D scenarios

  • Direct interaction with the environment

  • Classes led by teachers within the simulator

  • Missions adapted to real-life contexts of use

It is a tool designed not only to memorize vocabulary, but also to use the language in action, both in formal and informal settings.

⚠️ Notice regarding the visual material displayed

The images, scenes and characters shown below are part of the prototyping and creative exploration process developed in the initial phases of the project Ling.

This content does not represent the final appearance or structure of the product, but rather reflects ideas, technical tests, gameplay mechanics, and narrative concepts that served as a basis for validating the platform's educational focus.

From this stage on, the project enters its final production phase, where the final design, artwork, and functionality decisions will be implemented.

This material is shared for transparency and documentation purposes, as part of the development process.

We would especially like to thank Paula Fuentes López by the original design of the Ling's pet and for their valuable participation in the creative process of the prototype.

His work provided identity, visual coherence and educational sensitivity at a key stage of development.