December - January - February Publications
📢 Updating publications
During the last few weeks we have advanced the work of localization of the website and the didactic material. We have already surpassed the 100 hours of contentand to ensure the best experience we have restructured course publications.
This means that we continue to meet our monthly release schedule, but we have repositioned the releases for:
Migrate all videos to a new server.
Integrate a most advanced playerwith higher quality and stability.
Subtitle all content in Englishexpanding the scope of the academy.
What's coming in the next two months
Our goal is to launch between 5 and 6 key courseswhich will mark an important leap in training:
Advanced systems and hybrid flow C++ & BlueprintsC++: real introduction to high-level C++, predefined classes and subsystems.
Materials libraryThe natural continuation of the Fundamentals of Materials course.Â
Intermediate materials in UnrealMaster Materials and Material Functions
Professional pipeline of production and project organization.
Introduction to VFX and Niagara.
Fundamentals of AI in Unreal Engine.
Additional news
In parallel, we will begin to carry out live on Twitchwhere you will be able to see us working on the creation of the academy frameworks and comment in real time.
Our Mission
Be constantsThe academy will be able to maintain quality and work step by step so that, before the end of this year, the academy will have one of the most important most complete, organized and professional catalogs in the Spanish-speaking world. dedicated to Unreal Engine.
Version control (Git)
Learn how to properly implement version control with Git in Unreal Engine projects. This course guides you step-by-step to integrate Git into your projects, set up secure workflows, understand key files to track or ignore, and collaborate efficiently as a team without losing data or breaking builds.
See ModuleBasic optimization of projects in Unreal Engine
Learn how to optimize your Unreal Engine projects from day one. This introductory course teaches you the basic performance principles and best practices to apply when working with scenes, lights, materials and Blueprints to avoid common mistakes that slow down development and affect the fluidity of the game.
See ModuleAdvanced systems in Unreal: Hybrid flow with C++ and Blueprints
Learn how to combine the power of C++ with the flexibility of Blueprints in Unreal Engine. This course teaches you from the ground up how to integrate both languages to create hybrid projects that take advantage of the best of each world. You will understand how to expose variables, functions and events between C++ and Blueprint, create custom base classes and extend them visually without losing control over the engine.
See ModuleIntroduction to VFX and Niagara System
Discover how to create stunning visual effects from scratch with Unreal Engine's Niagara system. This introductory course teaches you the basics of the engine's modern particle system, from initial setup to creating your first animated effects. You will learn how emission logic works, how to control particles with parameters, and how to work with modules to simulate fire, magic, explosions or ambience.
See ModuleMaster Materials and Material Functions
Learn how to build professional, reusable and highly configurable material systems with Master Materials and Material Functions in Unreal Engine. This intermediate course will teach you how to create a robust structure to manage tens or hundreds of materials from a common base, reducing workload and improving project organization.
See ModuleAI Fundamentals in Unreal: BT and Blackboard
Learn how to create basic artificial intelligence with Behavior Trees and Blackboard in Unreal Engine from scratch. This course introduces you to the AI systems used by the engine to control enemies, NPCs and autonomous characters. You will see step-by-step how decision flow works, how to structure behaviors, and how to connect environmental data with character actions.
See ModuleSubscribe to our Newsletter
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