🔧 This module does not add proprietary systems in version 1.0.
✅ Inherits the base architecture of PGX Core.
🚀 It is ready to be expanded in future versions if integration with dynamic weather, visual progression by biome or visual narrative effects is required.
🧩General Introduction to the PGX Frameworks
0/8
🧩 Core module - Inherits the base architecture from PGX Core
This module does not add new functional lessons, as it directly inherits all the systems defined in PGX Core.
🔁Metasystem and Global Logic.
Defines the framework's transversal logic: global state control, management of shared flows, interdependent systems and coordination between departments.
0/3
🔌External Integration and Plugins
Implementation of external plugins, third-party APIs, SDKs, online services and non-native engine auxiliary systems that extend the capabilities of the framework.
0/1
🧠Programming and code architecture.
Core logic, modular structure, Blueprints and C++ working together. Defines game behavior at the system level.
0/3
🎨Materials and Shading
Visual control of surfaces, creation of master materials, shared functions and special effects.
0/1
💥VFX & Niagara
Particle system, reactive visual effects, use of events, loops and systems synchronized with gameplay.
0/1
🕺Animation and Rigging
Animation blueprint, control rigs, state synchronization and transition logic for animated characters and objects.
0/2
🧠IA & Behavior
Artificial intelligences, behavior trees, perception, navigation, decision making and logic modularity.
0/3
🌐Multiplayer and Networking
Replication, client-server logic, sessions, validations, variable synchronization and functional multiplayer.
0/1
🧩Technical Design and Gameplay System
Modular gameplay systems, data-driven design, reactive logic and scalable frameworks such as GAS.
0/3
⚙️Editor and Motor
Custom tools within the editor, commands, context menus, utility blueprints and extended editing.
0/1
🚀Optimization and pipeline
Improves performance and organizes development flow. Includes LOD, pooling and asynchronous loading systems.
0/1
🎬Cinematics and Narrative
Controls animated sequences, narrative triggers and visual or tutorial presentation logic.
0/2
🖥️ UI/UX and Interaction
This module develops the interface focused on action and adventure games with emphasis on exploration, contextual combat and narrative. It includes adaptive HUD, skill menu, active mission indicators, inventory management and diegetic notifications. The UI is designed to accompany the experience without visually saturating, offering clear feedback without breaking the narrative immersion. It supports gamepad control, narrative pausing, and fluid navigation through contextual menus.
0/6
🧵Technical art and integration
Artistic implementation with logic, props integration, correct scales, pivots, colliders and gameplay compatibility.
0/1
🔁Version control
Git management, collaborative workflows, branch organization and good teamwork practices.
0/1