This module does not add its own systems in version 1.0.
It inherits the base architecture of PGX Core.
It is ready to incorporate guided paths, narrative synchronization or advanced conditional logic in later versions of the framework.
🧩General Introduction to the PGX Frameworks
0/8
🔁Metasystem and Global Logic.
Defines the framework's transversal logic: global state control, management of shared flows, interdependent systems and coordination between departments.
0/1
🔌External Integration and Plugins
Implementation of external plugins, third-party APIs, SDKs, online services and non-native engine auxiliary systems that extend the capabilities of the framework.
0/7
🧠Programming and code architecture.
Core logic, modular structure, Blueprints and C++ working together. Defines game behavior at the system level.
0/7
🖥️ UI/UX and Interaction
This module defines the interactive interface oriented to real-time architectural visualization projects. It prioritizes clarity, minimalism and functionality: menus to change materials, move between scenes, activate predefined views or access technical information. It includes support for touch screens, gamepad, kiosk navigation and basic VR. It is the hub of user interaction with the environment.
0/6
🎨Materials and Shading
Visual control of surfaces, creation of master materials, shared functions and special effects.
0/7
💥VFX & Niagara
Particle system, reactive visual effects, use of events, loops and systems synchronized with gameplay.
0/1
🕺Animation and Rigging
Animation blueprint, control rigs, state synchronization and transition logic for animated characters and objects.
0/1
🧠IA & Behavior
Artificial intelligences, behavior trees, perception, navigation, decision making and logic modularity.
0/1
🌐Multiplayer and Networking
Replication, client-server logic, sessions, validations, variable synchronization and functional multiplayer.
0/1
🧩Technical Design and Gameplay System
Modular gameplay systems, data-driven design, reactive logic and scalable frameworks such as GAS.
0/7
⚙️Editor and Motor
Custom tools within the editor, commands, context menus, utility blueprints and extended editing.
0/6
🚀Optimization and pipeline
Improves performance and organizes development flow. Includes LOD, pooling and asynchronous loading systems.
0/7
🎬Cinematics and Narrative
Controls animated sequences, narrative triggers and visual or tutorial presentation logic.
0/1
🧵Technical art and integration
Artistic implementation with logic, props integration, correct scales, pivots, colliders and gameplay compatibility.
0/7
🔁Version control
Git management, collaborative workflows, branch organization and good teamwork practices.
0/1