Contenido del curso
🔁Metasystem and Global Logic.
Defines the framework's transversal logic: global state control, management of shared flows, interdependent systems and coordination between departments.
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🖥️ UI/UX and Interaction
This module defines the interactive interface oriented to real-time architectural visualization projects. It prioritizes clarity, minimalism and functionality: menus to change materials, move between scenes, activate predefined views or access technical information. It includes support for touch screens, gamepad, kiosk navigation and basic VR. It is the hub of user interaction with the environment.
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💥VFX & Niagara
Particle system, reactive visual effects, use of events, loops and systems synchronized with gameplay.
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🕺Animation and Rigging
Animation blueprint, control rigs, state synchronization and transition logic for animated characters and objects.
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🧠IA & Behavior
Artificial intelligences, behavior trees, perception, navigation, decision making and logic modularity.
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🌐Multiplayer and Networking
Replication, client-server logic, sessions, validations, variable synchronization and functional multiplayer.
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🎬Cinematics and Narrative
Controls animated sequences, narrative triggers and visual or tutorial presentation logic.
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🔁Version control
Git management, collaborative workflows, branch organization and good teamwork practices.
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PGX Archviz Interactive Suite

This module does not add its own systems in version 1.0.
It inherits the base architecture of PGX Core.
It is ready to incorporate guided paths, narrative synchronization or advanced conditional logic in later versions of the framework.

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