Discover the ultimate roadmap: 40 modules to learn Unreal Engine in Spanish
Explore the 40 learning modules organized by levels, subject departments and release dates. This academic roadmap guides you through your complete Unreal Engine training in English.
Training Plan
Discover the 40 modules that make up the academy, organized by department, level and publication schedule.
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Consult all available modules and access directly to their courses, grouped by level and department.
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- 🟡 What is the meaning of "THE RELEASE"?
- 🟠 What happens during the "ON THE MOVE" phase?
- 🟣 What exactly is "LA FÁBRICA EN MARCHA"?
- ⚫ What does "THE HEADQUARTERS" represent?
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Official launch and roadmap of the platform
🚀 PlatanoGames Academy's official website is activated with its road map initial.
Includes:
- Access to the educational platform and private area
- Course system with Tutor LMS and payments with WooCommerce
- Integrated intelligent assistants (customized GPTs)
Everything is ready to welcome the first students with a smooth and professional experience from day one. -
Launch of the first training modules
📚 Fundamentals courses are published as part of the. road map initial:
- Blueprints Fundamentals
- C++ Fundamentals for Unreal Engine
- Git and version control course
- Fundamentals of Materials and Shading
Each course includes videos, hands-on practice, downloadable resources and access to forums. All 100% integrated from day one. -
PGX ecosystem activation and base architecture
🧱 Development of the first technical framework begins: PGX Core.
It lays the foundation for a modular and professional architecture, including:
- Optimized folder structure for large projects
- First essential subsystems (GameInstance, Save, Audio)
- Logging system, data paths and functional menus
This environment is part of the academy's long-term roadmap and will serve as the core for future frameworks. -
Community, support and first students
💬 Initial student community and support system launched:
- Forums per course and direct chat with AI
- Updatable technical knowledge base
- Immediate feedback from early adopters
This direct point of contact also forms a key part of our road map pedagogical and evolutionary.
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Adjustments and improvements based on real feedback
🛠️ All initial content is optimized based on the experience of the first users:
- Correction of minor errors in lessons and materials
- Review of forums and support structure
- Visual and navigational improvements to the platform
The goal is to ensure that each new student finds a more polished experience than the last. -
Progressive expansion of content
📚 Continuous release of new courses and modules begins:
- New levels for Blueprints and C++
- Beginning of intermediate courses in animation, materials and VFX
- Supplementary content such as Tips, newsletters and downloadable practices
The entire training plan is deployed step by step, in a quarterly calendar with constant publications. -
Application for official accreditation with Epic
🧾 Beginning of the process to obtain recognition as. Epic Authorized Training Center:
- Preparation of the institutional dossier with metrics and roadmap
- Captures of the courses, reports and cover letter
- Official submission for direct evaluation by Epic Games
This step consolidates the academy's commitment to professional quality and international projection. -
Strengthening community, support and forums
🤝 The infrastructure for interaction with students is improved:
- Active moderation of forums by course and official responses
- Publication of FAQs, automations and model answers
- Participation dynamics such as challenges, surveys and direct support
A real community is cultivated here, with dialogue, shared learning and constant presence of the team. -
Openness to collaborations and external content
🤝 The possibility of collaborating with technical and creative profiles is open:
- First contacts with professionals and studios to contribute content
- External initiatives based on academy frameworks
- Integration of added-value propositions for PRO students
The academy begins to expand beyond its creator, without losing control or the quality of the ecosystem. -
Design of customized routes and guide pages
🧭 A system is enabled for. intelligent landings that act as guided learning paths:
- Direct access to courses, modules and frameworks by profile
- Personalized explanations by department or level
- Comments, guidance and advice from the academic team
This functionality allows users to browse the academy in the following mode visual guideThe content is adapted to the pace of each student, improving retention and adapting the content to their pace. Example: Interactive Onboarding Route by department.
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PGX framework development
🧩 Progressive publication of the academy's PGX frameworks begins:
- Launch of PGX Corecommon modular basis for all projects
- Development of specific systems such as PGX Horror, FPS, Logic Puzzles, etc.
- Professional code, decoupled and reusable 100%
These frameworks are real tools, created for functional projects and deep technical learning. -
Publication of downloadable projects
🗂️ Practical projects ready to open in Unreal Engine are delivered:
- They include guided levels, functional menus and commented logics.
- Direct integration with published courses and frameworks
- Colonel Banana's internal narrative and interactive elements
They are both playable and educational examples: they can be studied, modified or extended as part of learning. -
Consolidation of the advanced technical pipeline
⚙️ A solid technical production methodology is defined for the academy:
- Use of clean structures: data assets, subsystems, components, etc.
- Continuous refactoring of the PGX ecosystem to facilitate expansion
- Internal technical documentation for consistency and scalability
This allows systems to grow without becoming chaotic, and all courses share a common architecture.
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Official recognition and Epic certification
🎖️ The institutional objective of accreditation is achieved as Epic Authorized Training Center:
- Receipt of the official seal of quality from Epic Games.
- International validation as a Unreal Engine technical training center
- Ability to issue industry-recognized certificates
This stage marks a turning point in our business. road map academic. From here, a new phase with more ambitious goals and international expansion will be prepared. -
International expansion and strategic alliances
🌍 The academy begins to establish external connections:
- Alliances with studios, technology companies and educational centers
- Translation and localization of content for new markets
- Publication of collaborative material with top-level creators
This expansion will be part of the new roadmap global, aligning our content with international standards without losing our Spanish-speaking focus. -
Launching of PRO routes and programs for companies
💼 Advanced plans are introduced for technical profiles and professional teams:
- PRO learning paths with advanced frameworks, tutorials and priority access
- In-house training programs for companies in the sector
- Scalable content packages according to learner or customer profile
This diversification will be reflected in a professional roadmap designed specifically for senior profiles and corporate environments. -
Consolidation of the educational ecosystem
🧠 The entire structure of the academy is stabilized and perfected:
- Mature and sustainable forum and support systems
- Regular publication of technical content, projects and updates
- Continuous monitoring of student performance and experience
With this consolidation, the road map becomes a living tool that is constantly updated to adapt to the evolution of the sector. -
Start of multiplatform development
📱 With the 40 training modules already published and the PGX frameworks at an advanced stage or finalized, the development of the official app of the academy begins:
- Multi-platform access to courses and frameworks
- Progress tracking and mobile/tablet-friendly content
- Notifications, micro-lessons and offline functions
This application will mark the beginning of the multiplatform phase by PlatanoGames, bringing professional Unreal Engine training to new environments and devices.
Designed for Complete courses Scalable frameworks Professional modules Lessons applied Real systems Functional projects Case studies Technical solutions Hybrid development Exclusive material Guided practices Progressive challenges Reusable templates Optimized code Advanced techniques no empty tutorials.
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Blueprints and visual logic fundamentals
Learn from scratch how Blueprints work in Unreal Engine. We will work on logic, macros, events, functions and real practices. Ideal to start structuring systems without touching C++.
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C++ Fundamentals for Unreal Engine
Master C++ integration with Unreal from the ground up. This module teaches you how to write clean code, connect to Blueprints, understand the actor lifecycle, and much more.
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Version control with Git
Learn how to use Git in a practical way with Unreal. We will teach you from first commits to professional branch flows. Includes real examples, `.gitignore` configuration, and teamwork.
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Materials and shading in Unreal
Explores from the basics of material creation to the use of Material Functions, parameters, instances and optimization. Ideal for technical artists and programmers who want to understand the shading system.
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PGX Core - Modular base framework
The technical heart of the entire academy. It includes saving systems, audio, logs, configuration, subsystems, hybrid C++ and Blueprints architecture, basic animations and camera control. Everything you need to scale projects from a professional base.
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PGX Shooter - First and Third Person Shooter
Modular shooting system, dynamic cameras, configurable weapons, recoil, HUD and animations. Perfect for understanding the logic of shooters and how to build them from scratch with PGX as a base.
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PGX Puzzle - Interaction and Environment Logic
Pressure mechanics, combination, logic gates, physical interaction and connected logic. Ideal for exploration games, puzzles or educational experiences.
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PGX Adventure - Third Person Adventure Framework
Includes parkour, vault, melee combat, contextual interaction and complex animations. A solid foundation for narrative or third-person action games.
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Modularity and scalable patterns
Learn how to design decoupled, reusable and scalable systems following modern software architecture principles. We will cover the hierarchical organization of classes, the use of interfaces, functional components, custom drivers and subsystems to distribute logic in a clean and extensible way. This section lays the groundwork for projects that require long-term evolution, maintenance by multiple teams or adaptation to new functionality without compromising stability.
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Data Assets and system configuration
We deepen in the advanced use of
PrimaryDataAssetsas the core of the data configuration for gameplay, enemies, objects, skills, animation parameters and more. This approach allows modifying behaviors and variables without the need to recompile or modify logic in real time. In addition, patterns are established to link Data Assets with dynamic systems such as inventories, decision trees and menus, allowing for a robust and editable data flow by designers without programming intervention. -
Refactoring and code evolution
One of the pillars of professional environments is the ability to scale or transform an already functional system without breaking the overall flow of the project. Here we teach how to migrate systems originally created in Blueprints to solid C++ implementations, respecting their architecture, protecting backwards compatibility, and taking full advantage of both languages. We also work with version control to apply good practices for safe refactoring.
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Networking and client-server architecture
We explore how to structure systems that work properly in multiplayer environments. From basic replication and actor authority to asynchronous synchronization strategies, server-side validation, and decoupled structures for shared state. We also explain key concepts such as Remote Procedure Calls (RPC), network relevance, and how to build a robust interaction system without coupling it directly to a single gameplay layer.
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Scalable AI systems and advanced behavior
Beyond basic Behavior Trees, we explore how to build modular artificial intelligence systems, controllable from Data Assets and capable of adapting to multiple enemy types or NPCs with shared logic. We will see how to integrate perceptions, contextual states, dynamic Blackboard, combat logic, evasion and hierarchical decisions. We also discuss how to connect these systems with animations, visual feedback and global game event logic.
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Advanced Gameplay Systems
We entered into the creation of complex and emergent gameplay systems. From dynamic progression systems, buffs/debuffs, persistent states, skills with cooldowns, to mission logic and conditional events. This specialization focuses on building mechanics that connect multiple actors, data and contexts to generate rich and coherent experiences, always respecting a decoupled and scalable architecture.
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Engine and editor customization
We explore how to extend the Unreal Engine editor to create your own tools, customize workflows, and implement internal utilities. You will work with Blutilities, Custom Editor Widgets, Details Panel extensions, and tools to automate repetitive workflows. Ideal for teams that want to accelerate their production or create custom tools for designers, artists and testers.
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Performance, analysis and optimization
We study how to identify bottlenecks and apply advanced optimization techniques on CPU, GPU, memory and network. We use tools such as
Unreal Insights,Stat Commandsand custom profiles. We also cover practices such as virtual texturing, occlusion culling, LOD management, draw call reduction and Blueprints vs C++ impact analysis. All of this focused on projects that scale to various devices or seek professional performance. -
Automation, testing and quality control
We go deep into the creation of automated tests, functional tests, Unit Tests in C++ and visual validations in large projects. You will learn how to set up test pipelines, automate processes with Python or Blueprints, and even generate automatic builds for testing environments. It is a key part for studios looking for reliability in continuous production, error reduction and quality control in long iterations.
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Backend, external services and online integration
This specialization introduces you to the connection with external services: databases, authentication servers, statistics, achievements or monetization. We work with REST APIs, Webhooks, and tools such as PlayFab, Firebase or proprietary solutions. We also cover topics such as cross-platform authentication, session management and synchronization with dedicated servers or persistent online environments.
Your roadmap to mastering Unreal Engine from the ground up, in English
This is not just another course. It is a learning system designed to advance by modules, create real projects and develop your technical skills step by step, with a clear and professional roadmap.
From Blueprints to C++, VFX, materials, AI or multiplayer, here you will always know what comes next.
Build your path with progressive logic and without losing focus: this is the ultimate roadmap to learn Unreal Engine in Spanish with a professional mindset.
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