Training Plan

Unreal Engine training plan in Spanish and calendar 2025

Discover the 40 modules per level

At PlatanoGames we have designed a Unreal Engine training plan in Spanish structured and progressive, divided into 40 modules organized by levels (Fundamentals, Intermediate and Advanced) and by key areas of professional development: programming, materials, VFX, animation, AI, gameplay, multiplayer, optimization, cinematics and more.

Each course follows a modular, practical path focused on real projects, allowing you to advance step by step with applicable content from day one. We publish new courses on a quarterly basis, following a fixed schedule that starts with the essential fundamentals and progresses to complex systems and reusable frameworks.

This training program guarantees continuous, organized and specialized training, designed to help you develop your professional profile in Unreal Engine without losing your way. The calendar includes key dates, playable demos and downloadable content to accompany each module and facilitate your progress.

Progress by modules and training departments

Consult the progress of the modules by department. Each training area of the Unreal Engine training plan in Spanish groups courses organized by levels and oriented to professional skills: programming, VFX, materials, animation, AI, multiplayer, gameplay, optimization, cinematics and more.

Unreal Engine training plan in Spanish

Advances - Programming & code architecture

This department covers all the technical pillars necessary to master Unreal Engine programming. From using Blueprints to advanced C++ development, each course is designed to teach you not only how to write functional code, but how to structure it correctly, understand the engine flow, and apply good architectural practices. You will learn how to combine visual logic with real programming, how to work with classes, components and modular systems, and how to scale your projects with a solid, professional foundation.

Whether you come from the visual world or classical programming, here you will learn to think like a technical developer within the Unreal ecosystem.

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Introduction to Blueprints and visual logic

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C++ Fundamentals for Unreal Engine

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Modular architecture and complex systems in C++

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Hybrid flow fundamentals: C++ and Blueprints working together

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Professional modular architecture with C++ and Blueprints

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Optimization and Performance: Advanced Techniques for Real-World Games

Advances - Materials and Shading

Unreal Engine's materials system is one of the most powerful in the industry. In this department you will learn everything from the basics of shading to the creation of reusable master materials, custom functions and visual optimization techniques. We cover both the visual logic of nodes and the principles that govern lighting, post-processing and the interaction between materials and the environment.

Whether for video games, simulation or visualization, here you will develop a solid foundation to fully control the visual aspect of your scenes.

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Materials from scratch: basics and common uses

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Master Materials and Material Functions

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Advanced shading techniques and custom effects

Advances - VFX and Niagara

Visual effects are an essential part of conveying impact, feedback and atmosphere in real time. In this department you will learn how to use the Niagara system, Unreal Engine's advanced particle tool, from its basic setup to the creation of complex systems. You will explore key concepts such as emitters, modules, events, integration with materials, collisions and control logic through Blueprints.

Whether you're looking to enhance realism or design stylized effects, this course will give you the technical and visual proficiency you need to create stunning, optimized VFX for any type of project.

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Introduction to VFX and Niagara in Unreal Engine

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Complex systems with Niagara - Reactive particles and advanced loops

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Advanced VFX integration with Niagara, materials and gameplay

Advances - Animation and Rigging

This department is dedicated to the technical fundamentals of animation in Unreal Engine. You will learn how to work with skeletons, retargeting, Control Rigs, Animation Blueprints and state systems to achieve accurately and dynamically animated characters and objects. We explore everything from rig preparation to rig timing, reactive transitions and advanced control logic.

Whether you come from an art or programming background, here you will develop the necessary skills to integrate animation with gameplay, creating flexible, reusable and production-ready systems.

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Introduction to Animation and Character Control in Unreal Engine

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Contextual Animations and Control Rigs in Unreal Engine

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Advanced animations and complex locomotion systems

Advances - AI & Behavior

Artificial intelligence is key to design credible and functional enemies, allies or NPCs. In this department you will learn how to implement behavioral systems using Behavior Trees, Blackboards, sensory perception and advanced navigation. Both basic concepts and modular AI architecture, decision making, behavioral patterns and interaction with other game systems are addressed.

The goal is to enable you to create intelligent agents that respond consistently to the environment, the player and the game logic, with a professional and scalable approach.

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Fundamentals of Artificial Intelligence in Unreal Engine

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Modular AI and complex behaviors in Unreal Engine

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Advanced AI with EQS, multibehavioral and adaptive intelligence

Previews - Multiplayer & Networking

Designing a multiplayer game requires a thorough understanding of how networked systems communicate within Unreal Engine. In this department you will learn how to implement multiplayer logic using replication, network roles, authority, RPCs and state synchronization between client and server.

From local games to complex online environments, we will guide you step-by-step through the technical basics of networking in Unreal, ensuring that your systems work consistently, efficiently and safely in real multiplayer contexts.

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Introduction to multiplayer in Unreal Engine

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Modular multiplayer logic and advanced synchronization

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Advanced multiplayer: online sessions, matchmaking and competitive game logic

Previews - Technical Design and Gameplay System

This department focuses on the structured creation of complex, reusable and data-driven game systems. You will learn to design gameplay logic using professional patterns, modular architecture, component-oriented programming and controlled data flows.

From skills and statistics systems to inventories, progression or combat logic, this course will allow you to build robust, scalable and flexible gameplay, mastering both the implementation and the internal architecture that makes it possible.

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Fundamentals of gameplay system design in Unreal Engine

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Modular systems and data-driven gameplay in Unreal Engine

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Complex gameplay and reactive logic systems in Unreal Engine

Advances - Editor and Engine

Unreal Engine is not only an authoring environment, it is also an extensible engine. In this department you will explore how to customize and extend the editor, create internal tools, automate workflows and understand the deep workings of the engine.

From modifying editor properties to developing specific utilities for your team, you will learn how to turn Unreal into a tool tailored to your needs, improving your productivity and opening the door to advanced technical development.

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Introduction to engine modification

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Creating custom tools

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Advanced Modification and Distribution

Progress - Optimization and Pipeline

A well-optimized project not only performs better, it is also easier to maintain and scale. In this department you will learn how to identify bottlenecks, measure CPU and GPU performance, and apply specific optimization strategies for rendering, logic, memory and load levels.

In addition, you will address the professional organization of the work pipeline: folder structures, production flows, best practices and key tools to keep your projects clean, modular and ready for real production.

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Basic optimization of projects in Unreal Engine

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Professional production pipeline and project organization

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Advanced rendering, CPU and GPU optimization in Unreal Engine

Previews - Cinematics and Narrative

Storytelling within Unreal Engine requires a combination of visual tools, control systems and clear narrative planning. In this department you will learn how to use Sequencer, cameras, triggers and custom logic to create cinematic scenes, reactive narratives and immersive presentations.

Whether for video games, simulations or interactive experiences, you will master the techniques that allow you to direct, synchronize and bring your sequences to life, integrating them with the gameplay and respecting the aesthetic and functional cohesion of the project.

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Interactive storytelling and sequence control

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Kinematics with Sequencer, cameras and triggers

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Advanced narrative direction with reactive logic

Advances - Technical Art and Integration

Technical art acts as a bridge between the artistic and programming teams. In this department you will learn how to optimize, adapt and integrate visual content in Unreal Engine efficiently, understanding how materials, lights, meshes, LODs, textures, shaders and real-time visualization systems work.

You will also work with analysis, validation and visual debugging tools, developing a professional profile capable of ensuring aesthetic quality without compromising the performance and scalability of the project.

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Introduction to technical art and integration flow in Unreal Engine

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Advanced integration of assets, materials and animations

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Technical art for production: shaders, rendering and complex VFX

Advances - Version Control

Version control is essential to work in a safe, orderly and collaborative way in any professional project. In this department you will learn how to use Git together with Unreal Engine, manage branches, make responsible commits, resolve conflicts and maintain a clean and understandable history.

Recommended workflows, graphical tools, integration with platforms such as GitHub or GitLab, and best practices for teams and individual projects are also covered. A must for any serious developer.

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GIT version control

Launch calendar