Third-Person Action Systems
A comprehensive framework for action-adventure games — from Souls-like combat to open-world exploration. Built on PGX Core subsystems for save management, audio, game flow, and event handling.
This framework is currently in the design and prototyping phase. The systems, features, and technical specifications shown below represent the planned architecture. Follow our progress on the PGX Framework web for updates.
Combo-based melee, ranged attacks, dodge mechanics, enemy targeting, and damage calculation with DataAsset-driven tuning.
Grid/list-based inventory with categories, stacking, equipment slots, loot tables, and item rarity tiers.
Multi-objective quests with branching paths, prerequisites, reward distribution, and persistent progress tracking.
Experience, leveling, attributes, and skill trees driven by DataAssets. Supports multiple progression paths.
Branching conversations with conditions, reputation integration, quest hooks, and localization-ready structure.
POI discovery, map reveal systems, fast travel, collectible tracking, and area-based progression gating.
This framework leverages the following PGX Core subsystems:
Souls-like and Zelda-style games with deep combat, exploration, and progression mechanics.
Large-scale open environments with POI systems, fast travel, dynamic quests, and NPC ecosystems.
Narrative-focused games with branching dialogue, quest chains, and character-driven progression.