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PGX Archviz Interactive Suite – Framework

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PGX Archviz Suite

Interactive Architectural Visualization

Real-time walkthroughs, dynamic material systems, lighting control, measurement tools, and VR support. Professional architectural visualization powered by Unreal Engine.

6 Systems
8+ DataAssets
~40 BP Nodes
4 Camera Modes

In Active Design

This framework is currently in the design and prototyping phase. The systems, features, and technical specifications shown below represent the planned architecture. Follow our progress on the PGX Framework web for updates.

Planned Systems

Real-Time Walkthrough

Smooth navigation with collision, teleportation, guided tours, and multi-camera support for client presentations.

Material System

Dynamic material switching, texture variants, and real-time PBR adjustments. Swap finishes in real-time.

Lighting Control

Time-of-day simulation, interior/exterior transitions, and baked vs dynamic lighting presets for every mood.

Measurement Tools

Distance, area, and volume measurements with annotation support and PDF export for documentation.

Export & Share

Screenshot capture, video recording, and 360-degree panoramic renders for portfolio and client delivery.

VR Support

Immersive walkthroughs with hand tracking and client presentation mode for stakeholder reviews.

Specifications

Architecture Scene-driven with Preset Manager
Systems 6 archviz systems
DataAssets 8+ material and scene DataAssets
BP Nodes ~40 Blueprint-exposed nodes
Camera Modes 4 navigation camera modes

Built on PGX Core

This framework leverages the following PGX Core subsystems:

Built For

Real Estate Presentations

Interactive property showcases with material options, lighting presets, and VR walkthroughs.

Interior Design

Design visualization with real-time material swapping, furniture placement, and lighting studies.

Urban Planning

City-scale visualization with time-of-day, traffic simulation, and stakeholder presentation tools.

Follow Development Progress

Check the PGX Framework web for architecture updates, development logs, and early access announcements.

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